Games


July 27, 2014 | 10:29 p.m.

Comic-Con 2014: ‘Lego Batman 3′ will take players back to ’60s Batman

The “Lego Batman” games have always put a lighter spin on a character that’s traditionally as grim and gritty as they come, but the upcoming third game in the series, “Lego Batman 3: Beyond Gotham” will add a bit of retro fun. Holy nostalgia, Batman! Players of the game, which will be available later this year for all systems, will get to play a level of the 1960s “Batman” series, with Adam West himself providing the voice of Batman. Additionally, gamers will also be able to play as the entire ’60s cast, including Robin, the Boy Wonder. They’re just a few of the 150 playable characters in the new game. And in case you’re wondering, yes, Lego Batman will dance the Batusi. Other playable characters include familiar faces from the Justice League and the Legion of Doom. “Lego Batman 3″ […]
July 26, 2014 | 7:00 a.m.

Disneyland’s Legends of Frontierland a fun dose of wacky live action

A Disneyland guest holds a map while participating in a live action role playing game in Frontierland. (Christina House / For The Times)
“Hey,” the kid said. “I can get you out of jail.” I politely said no. Standing in lockup, after all, was a rare photo opportunity. The kid shrugged and walked off, and there I stood alone in my cell, Big Thunder Mountain Railroad in front of me, the Mark Twain Riverboat docked to my left. Welcome to the Legends of Frontierland, Disneyland’s wacky new live-action role-playing game running daily inside the theme park. Legends of Frontierland pits guest against guest in a battle for control of a fictional town — in this instance one that’s set inside Disneyland’s vision of the Old West. Or something sort of like that. Even for a resort with wench-auctioning pirates and hitchhiking ghosts, the recently launched Legends of Frontierland is often absurdly nonsensical. To play Legends of Frontierland is to partake in live theater […]
July 25, 2014 | 1:27 p.m.

Comic-Con: Sam Raimi, Neil Druckmann surprise with ‘Last of Us’ panel

Sam Raimi attends "The Last of Us" sneak peek panel on Day 2 of Comic-Con International  on Friday, July 25, 2014, in San Diego. (Chris Pizzello/Invision/AP)
With “The Last of Us,” Naughty Dog craftsman Neil Druckmann helped create one of the most emotionally affecting survival games ever released. Now, as he writes the script for Screen Gems’ upcoming big screen adaptation of “The Last of Us,” he’s endeavoring to make the first truly great video game movie. Druckmann and filmmaker Sam Raimi, who will produce the film through his Ghost House Pictures banner, surprised the Hall H crowd at Comic-Con International in San Diego on Friday morning with a presentation devoted to the project, which is still in its nascent stages, hoping to stoke fan excitement for its upcoming adaptation of the apocalyptic survival game. “The Last of Us” was one of the most widely lauded games of 2013. The story tracks Joel, who is hired to smuggle a 14-year-old girl, Ellie, out of a quarantine […]
July 19, 2014 | 6:00 a.m.

Mobile games keep it simple and smart

The princess in 'Monument Valley' never says a word. (Ustwo)
About a year ago, hip-hop’s enduring crank Eminem rapped what many interpreted as a jab at the increasing complexity of video games. “All these buttons,” Eminem scolded modern tech kingpins. “You expect me to sit here and learn that?” The man had a point. For those not yet converted to video games, the controller remains a potential barrier to entry, this even as the medium more regularly explores relatable topics. One may have been intrigued by the paternal existentialism at the core of last year’s survival horror game “The Last of Us” or curious about this year’s Chicago-set techno-thriller “Watch Dogs,” which explored the concept of hacking as a weapon, but the idea of learning a rules system before exploring a virtual world can be something of a language barrier. What a godsend then has been mobile and touchscreen gaming. […]
July 17, 2014 | 6:00 a.m.

‘Guardians of the Galaxy: The Universal Weapon': Dan Abnett talks game

GuardiansGameFeatured
When Disney Interactive wanted to make sure Star-Lord and the gang seemed like themselves in “Guardians of the Galaxy: The Universal Weapon,” it got Dan Abnett. Few, if any, know more about the truly out there outer-space superteam: The prolific Englishman co-wrote the 2008-2010 comic book series that inspired the lineup found in the mobile game, out Thursday, and the upcoming Marvel cosmic adventure film, out Aug. 1 — as well as this spring’s “Guardians of the Galaxy Prelude” comics that tie in to the movie, and penned, on his own, the just-released novel “Rocket Raccoon and Groot: Steal the Universe.” Abnett worked with art director Yehudi Mercado on the game’s story line, advising on characters’ behavior and distinct voices. So how consistent are the roguish Star-Lord, assassin Gamora, rampaging Drax, well-armed critter Rocket and tree-like tough guy Groot across […]
July 12, 2014 | 6:00 a.m.

The balletic ‘Bounden’ is a pas de deux with Player 2

Players will dance while connected via a mobile phone in "Bounden." (Game Oven)
THE PLAYER I had only known Eline Muijres for a few minutes before our first dance, and it wasn’t long before I became scared our movements were going to lead to more physical contact than is likely appropriate for near-strangers. So I let go of her iPhone. Muijres is a producer on “Bounden,” a mobile game that aims to teach players ballet — or maybe just inspire them to get closer, awkwardly. Either result is a win. Most dance games, such as the popular “Dance Central” or “Just Dance” franchises, have players moving in front of the TV, working off a sweat solo or goofing off at a party. “Bounden” is far more intimate. And potentially more revealing. Developed by Netherlands-based three-person studio Game Oven in conjunction with the Dutch National Ballet, “Bounden’s” challenge — the difficulty of being in […]
July 08, 2014 | 1:40 p.m.

Comic-Con 2014: Frank Miller joins Batman 75 festivities

The man who redefined Batman is coming to Comic-Con. Frank Miller, who wrote and penciled 1986’s game-changing Batman miniseries “The Dark Knight Returns” (along with “Sin City” and “300,” among many others), will be appearing at a panel chock-full of Bat-artists and scribes, including Grant Morrison, Denny O’Neil, Neal Adams, the current “Batman” creative team of writer Scott Snyder and artist Greg Capullo, and DC Entertainment Chief Creative Officer Geoff Johns. Warner Bros. announced the panel “Batman 75: Legends of the Dark Knight,” which will take place at 3:30 p.m. on Thursday, July 24, as part of DC Entertainment’s Comic-Con plans to celebrate the Caped Crusader’s diamond jubilee. In “The Dark Knight Returns,” Miller re-introduced Bruce Wayne as an aging, gritty and embittered hero sparring with Superman and taking on the Joker in a climactic battle for the soul of […]
July 07, 2014 | 2:17 p.m.

Anime Expo 2014: A chat with Fuminori Kizaki, director of ‘Bayonetta’

"Bayonetta: Bloody Fate." (Sega/Gonzo)
“Bayonetta” is well known among gamers and those who attended this past weekend’s Anime Expo, but the Japanese franchise doesn’t enjoy much mainstream popularity in the U.S. The action game-cum-movie could get a boost with the stateside release of the animated adaptation “Bayonetta: Bloody Fate,” due in October on Blu-ray/DVD. A mix of magic and gunplay, the feature-length film is based on the video game’s original story about a witch who awakens after a centuries-long sleep. Outfitted with magical hair and gun-boots, she tries to piece together her history while battling creatures of light and dark. The film originally debuted in Japan theaters in November 2013 and a few months later on Blu-ray/DVD. Fuminori Kizaki, director of “Bayonetta”and other anime favorites like “Afro Samurai: Resurrection” starring Samuel L. Jackson,  was happy to lend his vision to the film. “Originally, I was […]
July 05, 2014 | 6:30 a.m.

‘Valiant Hearts: The Great War’ upends the combat video game

"Valiant Hearts: The Great War" highlights the horrors faced by normal people in extraordinary circumstances. (Ubisoft)
THE PLAYER A tale of World War I, inspired partly by letters exchanged by soldiers and loved ones, “Valiant Hearts” is the rare video game in which military action evokes sympathy rather than aggression. Combat and the regrettable ways it touches the lives of a middle-aged farmer, a teenage student, a new father and an American widower make for the game’s backdrop. The emotional torture of warfare is the game’s center. Helping a bruised and battered soldier simply find a clean sock is treated as an act of heroism, and puzzles are fashioned out of the daily drudgery of a soldier’s life on the supply-barren Western Front. “Valiant Hearts” can wring great drama from the task of helping a lonely heart snare a feather from a bird so he can write a letter to his daughter. No, you cannot shoot […]
June 28, 2014 | 6:00 a.m.

Nintendo keeps the video game industry weird

The courses are as crazy as ever in "Mario Kart 8," including one in an airport. (Nintendo)
THE PLAYER In late May, Mario and Luigi were sitting on a couch on “The Ellen DeGeneres Show.” Not the real Mario and Luigi — they aren’t real, of course — but caricatures of the Nintendo brand icons. The joke that afternoon was that the famous video game duo were not brothers but were, in reality, gay. Their true relationship had remained a secret, revealed only after an online campaign forced Nintendo to apologize for not including same-sex marriage in its just released game “Tomodachi Life.” You can, however, create a character in your likeness — a Mii, in Nintendo parlance — or the likeness of your boss or your ex or Daenerys Targaryen, and you can write them an opera song that is an ode to gay marriage. They will also fall in and out of love, sometimes with […]
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