Hold your horses, Jack Sparrow and Mr. Incredible. The release of the much-hyped “Disney Infinity” video game initiative has been pushed back two months to August.
The ambitious project was slated to launch in June for Nintendo Wii, Wii U, 3DS, PlayStation 3, Xbox 360, PC and mobile, but the company delayed Infinity’s release until Aug. 18 “to capitalize on the critical fall retail season,” the company said in a statement.
Developed by Avalanche Software, “Infinity” was unveiled in January to much fanfare. It features Disney character figurines — from “Monsters, Inc.,” “Pirates of the Caribbean” and “The Incredibles” — that can be “transported” into the game, a similar concept to the mega-selling video game franchise “Skylanders,” which has raked in more than $1 billion and over $500 million in the U.S. alone, according to Activision. Perhaps not coincidentally, the next “Skylanders” is also slated to arrive this fall, in time for holiday shoppers.
In “Infinity,” the action figures themselves store the player’s game progress and settings, and each figurine contains a complete story, as well as the ability to access a “Toy Box” mode — a sandbox in which gamers can build their own worlds and share them with other players.
Talking to the New York Times Wednesday, John Pleasants, co-president of Disney Interactive, was quick to dismiss the notion that the delay is the result any game glitches or bugs that need solving.
“We could deliver in June if we wanted to,” he told the New York Times. “Will a two-month timing change help us? Sure, of course. It gives us a little more time to add bells and whistles and make sure it really sings and pops.”
The delayed release spells some lost profits for Disney, Pleasants said, noting that the later launch date will “definitely impact our goal of achieving profitability for the year.”
It’s a critical time for Pleasants, who joined Disney two years ago after the company acquired social games publisher Playdom, where he was chief executive. Under Pleasants, Disney Interactive has scaled back its production for console games, focusing instead on social and mobile games.
“The games business for Disney has not been profitable and not met the same level of excellence we have in ABC or our parks or Pixar,” Pleasants told the Los Angeles Times in January. “If we’re going to be here, we want to make high-quality stuff and keep doubling and tripling down. ‘Infinity’ is a concept we think can scale and stand the test of time.”
Disney Interactive could not immediately be reached for comment.
Click through the gallery above for a look at some scenes from “Infinity,” and let us know what you think in the comments.
– Noelene Clark | @NoeleneClark
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