‘Last of Us,’ ‘Super Mario 3D World’: 2013′s 10 best video games

Dec. 19, 2013 | 1:59 p.m.

"Gone Home" (PC, Mac): The family is away, but their secrets are hidden throughout the home. A reminder that everyday drama makes the best fiction. (Full Bright Co.)

"Papers, Please" (PC, Mac) : Overworked, stressed-out, underpaid, disrespected. The grind? Familiar. The Eastern Bloc immigration setting? Gripping. (Lucas Pope)

"Super Mario 3D World" (Wii U): Mario, only weirder. Here, sport a cat suit to claw, meow and pounce through a crazy, colorful world. Cats! (Nintendo)

"The Stanley Parable" (PC, Mac): An ordinary cubicle life is thrown upside down. Imagine if our lives were narrated and directed by Spike Jonze. (Galactic Cafe)

"'Fire Emblem: Awakening" (3DS): Dragons, swordsmen, wizards. All that fantasy stuff is here. Yet this is a game about falling in love. Honest. (Nintendo)

"'The Last of Us" (PS3): Forget zombie-genre cliches, as the nail-biter here is a relationship between a man and the daughter he never had. (Naughty Dog / SCEA)

"The Cave" (PC, Mac, Xbox, PS3, Wii U): Our greed, our gluttony, our tendency to fall for someone out of our league — all revealed via a talking, sarcastic cavern. (Double Fine Productions / Sega)

"Tearaway" (Vita): A fragile paperlike world that unfolds before the player like a modern folk tale, one that responds to our every touch. (Media Molecule / Sony)

"Device 6" (iOS): The mood and music is of an old spy film, but Anna's tale is a page-scrolling mystery where every word and sound is a clue. (Simogo)

"Gunpoint" (PC): A svelte whodunit whose star is part P.I., part electrician. Guns are banned, flying pants are not and smarts are required. (Gunpoint)

In this time when news is disseminated ever more quickly, The Times asked its critics to list the best of entertainment and culture in 2013 in tweet form. Here are Todd Martens’ selections for the best video games of the year, presented in 140 characters or less.

“Gone Home.” (PC, Mac) The family is away, but their secrets are hidden throughout the home. A reminder that everyday drama makes the best fiction.

“Papers, Please.” (PC, Mac) Overworked, stressed-out, underpaid, disrespected. The grind? Familiar. The Eastern Bloc immigration setting? Gripping.

“Super Mario 3D World.” (Wii U) Mario, only weirder. Here, sport a cat suit to claw, meow and pounce through a crazy, colorful world. Cats!

“The Stanley Parable.” (PC, Mac) An ordinary cubicle life is thrown upside down. Imagine if our lives were narrated and directed by Spike Jonze.

Mario and pals have new cat-like abilities in "Super Mario 3D World." (Nintendo)

Mario and pals have new catlike abilities in “Super Mario 3D World.” (Nintendo)

“Fire Emblem: Awakening.” (3DS) Dragons, swordsmen, wizards. All that fantasy stuff is here. Yet this is a game about falling in love. Honest.

“The Last of Us.” (PS3) Forget zombie-genre cliches, as the nail-biter here is a relationship between a man and the daughter he never had.

“The Cave.” (PC, Mac, Xbox, PS3, Wii U) Our greed, our gluttony, our tendency to fall for someone out of our league — all revealed via a talking, sarcastic cavern.

“Tearaway.” (Vita) A fragile paperlike world that unfolds before the player like a modern folk tale, one that responds to our every touch.

“Device 6.” (iOS) The mood and music is of an old spy film, but Anna’s tale is a page-scrolling mystery where every word and sound is a clue.

“Gunpoint.” (PC) A svelte whodunit whose star is part P.I., part electrician. Guns are banned, flying pants are not and smarts are required.

– Todd Martens

Follow us on Twitter: @LATHeroComplex

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