Marvel vs. Capcom 3: Fate of Two Worlds
A great deal has changed since gamers last pitted villains and heroes from the Marvel and Capcom universes against one another in Marvel vs. Capcom 2: New Age of Heroes. That fighting game debuted in arcades—yes, arcades—in early 2000. Now, more than a decade later, Marvel vs. Capcom 3: Fate of Two Worlds is about to arrive for Xbox 360 and PlayStation 3. Here at Hero Complex, to prepare for that Feb. 15 release, we’re doing a series of posts looking at the game’s Marvel villains, their history and their combat moves. Today: MODOK
Sometimes becoming a super-villain is just the result of being in the wrong place at the wrong time. Take, for example, George Tarleton, an average Joe who worked as a technician for Advanced Idea Mechanics (AIM), a terrorist organization known for dabbling in extreme scientific experiments. The poor guy’s boss volunteered Tarleton for a procedure intended to transform him into a living computer called MODOC (Mobile Organism Designed Only for Computing), which would unlock mysteries of the galaxy.
Unsurprisingly, the results of the experiment were mixed. The good? Tarleton’s brain underwent a billion years of evolution in a matter of moments, giving him super intelligence and the ability to manipulate matter with his mind. The bad? He renamed himself MODOK (Mobile Organism Designed Only for Killing) and took over the entire AIM operation. The ugly? His head expanded to an enormous size, requiring him to use a flying magnet-powered mobile chair to get around.
Created by Jack Kirby and Stan Lee, MODOK first appeared in 1967, in No. 94 of “Tales of Suspense,” and has been a ruthless adversary to Captain America and any other superhero who stands in his way for more than four decades. Though he’s far from being a household name, the megalomaniac has sneaked his way into several Marvel video games. Marvel vs. Capcom 3, however, marks the first time he’s a playable character.
To make a mockery of your foe’s feeble facilities, learn MODOK’s “Analysis Cube,” an attack that projects an energy cube at your opponent that, once it strikes, downloads his or her fighting strategy into your noggin and generates new counter-moves for you to respond to your foe’s assaults. For inexperienced players worried that they’ll need an “Analysis Cube” of their own to take on opponents, Capcom has included a simple mode to get novice fighters in the game or rusty fighters back into the fray.
“For people who are just looking to jump in and hit some buttons, it’s really easy to make something happen,” said Capcom’s Seth Killian of the game’s simple mode. Killian, a special advisor to the game, said for example that simply holding the D-pad in one direction and tapping a button can engage Ryu’s signature “shoryuken” flying punch. “But we’ve intentionally limited the number of special moves you can do in simple mode,” Killian said. “It’s designed to give you a feel for the flow of the game without being overwhelmed.”
— Mike Winder
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