Marvel vs. Capcom 3: Super-Skrull is master of Four-play

Feb. 16, 2011 | 7:23 a.m.

Marvel vs. Capcom 3: Fate of Two Worlds

A great deal has changed since gamers last pitted villains and heroes from the Marvel and Capcom universes against one another in Marvel vs. Capcom 2: New Age of Heroes. That fighting game debuted in arcades — yes, arcades — in early 2000. Now, more than a decade later, Marvel vs. Capcom 3: Fate of Two Worlds just arrived for Xbox 360 and Playstation 3. Here at Hero Complex, to mark the release, we’ve been doing a series of posts looking at the game’s Marvel villains, their history and their combat moves. Today: Super-Skrull

super skrull Marvel vs. Capcom 3: Super Skrull is master of Four play

Super-Skrull (Capcom/Marvel)

The Skrull Empire used to be an intergalactic force to reckon with. Before the Kree-Skrull War, before the destruction of their Throneworld of Tarnax IV by Galactus and before the Annihilation Wave, the green-skinned baddies were the mightiest villains in the universe. And the only thing that stood between them and the planet Earth was the Fantastic Four.

super skrull1 Marvel vs. Capcom 3: Super Skrull is master of Four play

Super-Skrull in the pages of "Young Avengers" (Marvel)

Created by Stan Lee and Jack Kirby, the Skrull warrior Kl’rt underwent a series of expensive scientific procedures to become the ultimate foil to that superheroic quartet — he became the Super-Skrull. First appearing in “Fantastic Four” No. 18 in 1963, Super-Skrull can not only shape-shift, but he can match each of the Fantastic Four’s powers. He can stretch further than Mr. Fantastic; stay ablaze longer than the Human Torch; clobber 20 times harder than The Thing; and cloak his presence like the Invisible Woman. And as the icing on the cake, he can hypnotize adversaries by looking into their eyes.

According to Capcom’s Seth Killian, Super-Skrull was included in the game primarily because the game’s developers wanted to include the Fantastic Four, but were underwhelmed by what each of the foursome’s heroes would bring to the action. “From a gameplay perspective, Invisible Woman is not that appealing,” said Killian, who points out that all the character’s moves stay true to Marvel canon. “But then Marvel suggested including the Super-Skrull, since he has all of the Fantastic Four’s powers. And we thought, well, awesome.”

To make the most of his Fantastic Four-esque powers, learn Super-Skrull’s “Death Penalty,” an over-the-top attack in which he lights his opponent on fire, beats him back and forth with his rubbery arms and pounds him into the ground with a stony fist. “That’s a really great cinematic super combo,” said Killian. “It’s one of my favorite moves.”

But wait a second, did invisibility get left out of that flashy display? Sorry, Sue Richards, but you know what they say, “Out of sight, out of mind.”

— Mike Winder


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