Marvel vs. Capcom: Sentinels are bigger, more dynamic and devastating

Feb. 01, 2011 | 9:29 a.m.

Marvel vs. Capcom 3: Fate of Two Worlds

A great deal has changed since gamers last pitted villains and heroes from the Marvel and Capcom universes against one another in Marvel vs. Capcom 2: New Age of Heroes. That fighting game debuted in arcades — yes, arcades — in early 2000. Now, more than a decade later, Marvel vs. Capcom 3: Fate of Two Worlds is about to arrive for Xbox 360 and PlayStation 3. Here at Hero Complex, to prepare for that Feb. 15 release, we’re doing a series of posts looking at the game’s Marvel villains, their history and their combat moves. Today: a Sentinel

sentinel Marvel vs. Capcom: Sentinels are bigger, more dynamic and devastating

“What has science done?” cries Dr. Weird in the pilot episode of “Aqua Teen Hunger Force after his giant mechanical bunny, the Rabbot, escapes from his evil lair. Perhaps a similar question ran through Dr. Bolivar Trask’s mind after he created the Sentinels, a ruthless batch of mechanical men designed to sniff out and terminate the mutant population living among humans. No sooner had Dr. Trask introduced his “guardians of the human race” on national television than they turned on their creator and declared their superiority to humanity.

Created by Stan Lee and Jack Kirby, the Sentinels first appeared in “X-Men” No. 14 in 1965 and have fought that superhero team for more than four decades in the comics. They also have a long-standing feud in the world of video games: In the four-player, side-scrolling brawler X-Men in 1992, the titular heroes battle an army of the metallic baddies.

Ready to command the colorful robots to make mincemeat out of your opponents? Surprise them by employing the big guy’s “Hyper Force Sentinel” attack, which slams your foe with wave after wave of smaller drone robots.

What differentiates this Sentinel from the model in Marvel vs. Capcom 2? According to Seth Killian, a special advisor to the game, this Sentinel is bigger, more devastating and, thanks to advances in gaming hardware, more animated. “His hands rotate in their sockets and all sorts of vents periodically open and jet out steam,” Killian said. “Even standing still he’s very dynamic. Not what you’d expect from a giant robot.”

— Mike Winder


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