Xbox One’s “Quantum Break,” which aims to marry games and live-action television, has been pushed to 2016. “We thank our fans for their patience,” said Remedy Entertainment creative director Sam Lake in a post on the company’s official website,
The time-traveling game had been previously set to launch this year.
“The team is taking advantage of this opportunity to polish and fine-tune the game to create the kind of standout entertainment experience they’ve come to expect from us,” said Lake. Remedy is best known for its work on “Alan Wake” and “Max Payne.”
No definitive reason was given for the delay.
“With so many Xbox One games launching this year, moving “Quantum Break” to 2016 extends our incredible portfolio into next year,” said Shannon Loftis, Microsoft Studios’ head of publishing, in a statement.
The medium-busting sci-fi title will be released as a game and a full season of a television series. Moments in the game will trigger episodes of “Quantum Break” the show, and if all goes according to the plan, the show will offer suggestions to the player on which path to take in the game.
“Quantum Break” was shown at 2013’s Electronic Entertainment Expo (E3) in Los Angeles, and was showcased as one of the more risk-taking titles for the next-generation console, which launched during the 2013 holiday season.
Characters in the game will have the ability to manipulate time, and player choices can either set the game down a more action-orientated path or a more dramatic arc. But while “Quantum Break” comes packaged as a series and a game, it is still, at its core, an action game.
“In ‘Quantum Break,’ time breaks down, turning these impossible split-second moments of death and destruction into epic stages and battlegrounds of time-powered action,” Lake said in 2013. “Our heroes and enemies all have multiple unique time-manipulation powers they can use.”
The game is coming at a time when more and more developers are experimenting with TV-like narratives. Titles such as the Telltale Games portfolio and “Life is Strange” from Dontnod are essentially interactive series, focusing on character and conversation over action.
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