March 05, 2013 | 1:18 p.m.
There’s no question there has been plenty of “Assassin’s Creed” to go around lately. With five console releases and eight offshoot titles since the series’ debut in 2007, it comes as no surprise that another entry in Ubisoft’s bestselling annual series is on the way. What is raising eyebrows, though, are the setting and gameplay promises of “Assassin’s Creed IV: Black Flag.” The team for “Black Flag,” a prequel to “Assassin’s Creed III” set in the Caribbean, already has boasted of a vast world tied together by a 60-40 split between on-foot and naval expeditions. Ubisoft previously showed its ability to build open, tropical environments with last year’s “Far Cry 3.” Developers of that game jumped on board to help build “Black Flag.” If the series’ enormous sales numbers are any indication — with the third “Creed” selling more than […]
Feb. 07, 2013 | 7:18 p.m.
The next installment of “Assassin’s Creed” will come out by April 2014, and will take place in a new time period, with a new hero, Ubisoft Chief Executive Yves Guillemot announced Thursday during the company’s third-quarter earnings call. A representative for Ubisoft told The Times that the company had no additional details to share at this time, but that there will be more information coming soon. REVIEW: ‘Assassin’s Creed 3,’ an alternate history, with footnotes The last installment of the franchise, “Assassin’s Creed III,” was released in October 2012. That game takes place during the American Revolution, and features protagonist Connor Kenway, birth name Ratonhnhaké:ton, the son of a European colonist and a Native American woman from the Mohawk nation, or Kanien’keha:ka, as they prefer to be called. It features cameos from Samuel Adams, Paul Revere, George Washington, Thomas Jefferson and Benjamin […]
Jan. 16, 2013 | 2:41 p.m.
Master Chief and Mickey Mouse just snagged an invitation to one of Hollywood’s glitzy awards season soirees. “Assassin’s Creed III” and “Disney Epic Mickey 2: The Power of Two” joined “Halo 4,” “007 Legends” and “Uncharted: Golden Abyss,” along with “Assassin’s Creed III: Liberation,” as the nominees for outstanding achievement in video game writing at the Writers Guild Awards, which will be held Feb. 17. The award will be presented by the Writers Guild of America, West and the Writers Guild of America, East during simultaneous ceremonies in Los Angeles and New York. Other award categories include writing for film, television, radio, promotional writing, graphic animation and new media. The video game writing award, in its sixth year, honors a script from a video game published between Dec. 1, 2011, and Nov. 30, 2012. The complete 2013 WGA nominations list […]
Dec. 08, 2012 | 10:00 a.m.
Attendees and home viewers of the 10th edition of Spike TV’s Video Game Awards were treated to trailer after trailer for games that showcased new ways to shoot things, new places to shoot things and the post-traumatic effects of having shot lots of things. Yet despite the emphasis on blockbuster games that have yet to be released, this year’s Video Game Awards were ultimately a celebration of the little games that could. “The Walking Dead,” a serial title inspired by the Robert Kirkman comics, was named game of the year, upsetting a host of action/suspense titles such as “Assassin’s Creed 3,” “Mass Effect 3″ and “Dishonored.” Its publisher, the Bay Area’s independent Telltale Games, was declared studio of the year. Meanwhile, L.A.’s own Thatgamecompany received three trophies for its meditative, abstract game of exploration “Journey,” including best independent game and best PS3 game. […]
Oct. 31, 2012 | 8:00 a.m.
The “Assassin’s Creed” video game franchise has built its reputation on wedding action and adventure to history with fastidious attention to detail. “Assassin’s Creed III,” released Tuesday for Xbox 360, PlayStation 3 and PC, is no different. Nearly all of the major characters are real historical figures from the American Revolution, the locations are designed from blueprints from the Colonial era and the events that form the game’s backdrop will be familiar to anyone who studied U.S. history in high school. Though the game’s creators at Ubisoft had far more access to historical records and documents than in previous games — the first set during the Third Crusade, the second in Renaissance Italy — it was the ambiguities in those records that allowed the game’s writers their greatest creative freedom, namely, to invent an action-filled narrative that might plausibly tie […]
Oct. 30, 2012 | 9:00 a.m.
Long before “Assassin’s Creed 3” gets going – multiple hours before players even meet the part-Native American protagonist Connor – players have the opportunity to play a board game. Fanorama, as “Assassin’s Creed” informs players, is an ancient game native to Madagascar. In Ubisoft’s historical fiction series, it’s played on a ship sailing the Atlantic to the American colonies. While Fanorama is a great example of what this game does best — pay attention to historical detail — it also highlights an aspect of the game that’s ultimately lacking. In the wide-screen “Assassin’s Creed 3″ world, this interactive board game is one of the few places players can strategize outside the confines of an otherwise convoluted, rigid plot. Playing through “Assassin’s Creed 3″ is like flipping through the pages of a screenplay. Forget puzzles, there are directions. Mount the horse, the […]