April 29, 2013 | 2:05 p.m.
The industry-only Electronics Entertainment Expo will carry on this June without the presence of publisher 2K Games. The company announced on its site that it will not be bringing a booth to E3, the three-day media-focused showcase for video game products set to begin June 11 at the Los Angeles Convention Center. “At 2K, we’re excited for the new opportunities coming with the next generation of hardware, and are hard at work preparing our announced titles for release,” the company posted on its site one week ago. “While 2K will not have a booth on the show floor at this year’s E3 conference, we will have a lot of great news coming your way this spring.” For press attending E3 that means no massive presentation for upcoming third-person shooter “The Bureau: XCOM Declassified” or any major sneaks at downloadable content […]
March 22, 2013 | 5:00 a.m.
Some video-game makers are motivated to make the most detailed simulation of warfare. Others re-create childhood dreams of monsters in caves. Ken Levine is obsessed with ideologies run amok. The creator of the hit “BioShock” series — the first of the so-called smart shooters — and head of Boston-based studio Irrational Games makes video games about worlds in which an obsessive leader has created his own would-be utopia and the player must deal with the messy consequences. In 1999′s “System Shock 2,” it’s an artificial intelligence on an alien world whose genetic experiments go amok. In 2007′s “BioShock,” players descend into an underwater city founded by an acolyte of Ayn Rand. And in “BioShock Infinite,” due Tuesday, one of the most anticipated games of 2013, it’s a city in the sky ruled by charismatic, patriotic religious fanatics. Levine is known […]
March 08, 2013 | 1:09 p.m.
The long-awaited debut of “BioShock Infinite” comes March 26. As anticipation builds for the spiritual successor to 2007′s wildly successful “BioShock,” Hero Complex talked to the game’s creative director, Ken Levine, about the upcoming game, his sources of inspiration and the challenges and successes of the game’s pivotal character, Elizabeth. As for the game itself, check out our pre-release preview of “Infinite‘s” introductory hour. “BioShock” and heated subject matter “This is a city run by a charismatic religious fundamentalist – there’s a highly sort of racially intolerant and xenophobic element,” Levine said, “quite in contrast to what the space looks like visually.” Just poking around the radiant outdoor environments of the game, one can see this dichotomy at work. Children innocently playing games on the sidewalks utter racial slurs. A couple attending a fair remark on the primacy of whites. A […]
March 01, 2013 | 2:16 p.m.
With the March 26 release of “BioShock Infinite” approaching, Hero Complex sat down with developer Irrational Games to preview the game. By way of an older build of the PC version of the game, we experienced “Infinite’s” opening hour — identical in content to the game as it will be released. The preview offers several takeaways for fans, as well as those still on the fence about the long-awaited “BioShock” successor. “BioShock” is serious about race, religion and politics: It’s important to underscore that “BioShock’s” cultural and political commentary — heavily featured in trailers, previews and promotional footage — is inextricable from the overall experience. The opening hour features a celebration of the removal of the “vipers of the Orient,” a devilish depiction of President Abraham Lincoln, a forced baptism, and enemies dressed similar to the Ku Klux Klan. The original […]