Brothers: A Tale of Two Sons
Aug. 07, 2013 | 4:21 p.m.
As a fairy tale, “Brothers: A Tale of Two Sons” at first feels familiar. Unforeseen twists and a pensive tone ultimately abound, and its storybook-like setting has its share of giants, big bad wolves and colossal birds offering free rides. As a video game, however, the experience is far from typical. Crafted by Sweden’s Starbreeze Studios, a developer known best for action fare such as “Chronicles of Riddick” tie-ins, “Brothers: A Tale of Two Sons” sees the studio creating its own myths with a shorter, more narrative-driven approach. Themes of love and loss take precedence over puzzles, and the game world is designed to test the emotional conviction of its characters rather than the dexterity of its players. Players control two brothers, one young and one old. The siblings are on a quest to heal their ailing father and embark […]