Dead Space

Feb. 08, 2013 | 6:00 p.m.

‘Dead Space 3’ review: Game ups the action, loses the scares

The most powerful weapon in “Dead Space 3” is the music. Though no more than a soundtrack, it’s the sound of violin strings — and not ghastly space creatures — that provide the tension here. The instruments are pulled so tight that at times it feels as if the simple movement of a character might bring the world crashing down. The music, a scraping, needling sound poking the listener, is constantly asking the player questions:  What’s breathing in that vent? What’s ruffling behind that door? Are you really sure you want to enter that corridor? The answer is rarely as enthralling as the setup. The thing in the vent is a reanimated corpse, and it maybe has tentacles, or it may have scythe-like arms. You will shoot them and then stomp on them, and then use whatever they were carrying to […]
Feb. 07, 2013 | 6:00 a.m.

‘Dead Space: Liberation’: Christopher Shy on his moody sci-fi aesthetic

Award-winning science fiction and fantasy artist Christopher Shy is known for his book cover work, computer game design and graphic novel illustration, and in 2010, he brought his striking visual sensibility to “Dead Space: Salvage,” the paneled expansion of the world of the hit video game series. With the release of “Dead Space 3” this week, Shy is back with a second graphic novel, “Dead Space: Liberation,” which takes place after the events of “Dead Space 2” and follows Earthgov Sergeant John Carver, whose wife and son are attacked by fanatics trying to liberate the Marker site where she works. Carver teams up with Ellie Langford, survivor of an earlier Necromorph outbreak on the Sprawl, and EarthGov Captain Robert Norton, and together they set out to unlock secrets about the Markers. Hero Complex caught up with Shy to talk about […]
Feb. 06, 2013 | 6:00 a.m.

‘Dead Space 3’: Steve Papoutsis talks ‘low-fantasy’ thrills

When people think of the “Dead Space” franchise, which includes video games, animated films, novels and comic books, they think of shadowy hallways, wrecked ships and all the haunted house trappings that made the first “Alien” film such a classic. The latest game in the series, “Dead Space 3,” takes a lot of risks — it has ditched the traditional dark and shadowy labyrinths of ships and futuristic space stations for the wide-open and icy terrain of the alien planet Tau Volantis. And rather than forcing the poor space engineer Isaac Clarke to face the hostile alien Necromorph threat all alone once again, the designers have added a new drop-in, drop-out cooperative play mode, that gives Clarke a companion in EarthGov Sgt. John Carver. “Dead Space 3” executive producer Steve Papoutsis talked to Hero Complex about the work that went […]
Feb. 05, 2013 | 12:30 p.m.

‘Art of Dead Space’ explores the game’s visual evolution, Necromorph design

One of the most hotly anticipated games of early 2013, “Dead Space 3” continues the survival horror outer-space franchise with a third installment that sees hero Isaac Clarke venture to a frozen planet to finally attempt to eradicate the Necromorphs. In “Dead Space 3,” the player once again controls Clarke, the hapless space engineer who has tangled with the grisly extraterrestrial threat of the Necromorphs twice before. For his third go-round, the shadowy hallways of overrun space stations have given way to the icy expanses of the planet Tau Volantis. But just because he’s on a wide-open planet doesn’t mean the series’ essential ability to terrify has dissipated. The game designers exchange shadowy corridors for zero-visibility snowstorms to achieve the same eerie effects. And the Necromorph threat continues to evolve in ever more disgusting and frightening ways. A new companion […]
E-mail It
Powered by ShareThis