God of War

June 10, 2014 | 7:30 a.m.

E3 2014: Game developer Ready at Dawn rolls the dice with ‘The Order: 1886′

A scene from the video game, "The Order: 1886." (Ready at Dawn)
There is no hiding from the flat-screen TVs in the Irvine offices of video game studio Ready at Dawn. With the workplace blinds shuttered, even a sunny morning finds employees’ faces lit by little more than a digital glow. These dozen-plus TVs were essentially high-definition clocks, each of them counting down a series of deadlines leading to this week’s Electronic Entertainment Expo (E3) in downtown Los Angeles. At E3, Ready at Dawn’s Dickensian-looking fantasy game “The Order: 1886″ will stand before an estimated 45,000 industry luminaries, journalists and retailers, and its demos and trailers will be poked, prodded and analyzed. E3 may present a make-or-break moment for the small Orange County studio of 130 employees and its still-in-development game. The conference will set the tone, one of either anticipation or indifference, for the months between now and the game’s Feb. […]
March 11, 2013 | 6:35 p.m.

‘God of War: Ascension': Sony to alter offensive trophy in patch

A scene from "God of War: Ascension." (Sony)
Sony Santa Monica will release a patch that alters a controversial trophy in the upcoming “God of War: Ascension” game after critics claimed it was misogynist and condoned violence against women. The questionable trophy is awarded after a scene in which the game’s antihero protagonist Kratos is compelled to brutally attack a female villain, one of three Furies. After the attack, the player receives a trophy titled “Bros Before Hos.” The patch, which will be pushed out alongside the PlayStation exclusive game when it is released Tuesday, changes the trophy’s title to “Bros Before Foes,” Sony Santa Monica told the gaming blog Joystiq. Players will be prompted to download the patch when the game is inserted into an Internet-connected PS3. “We have created and will soon push out a patch for ‘God of War: Ascension’ that alters the title of […]
Dec. 06, 2012 | 3:25 p.m.

‘God of War: Ascension': Director touts game’s combat feel

A Spartan warrior with Zeus' favor. Playing for Zeus gives the player a giant hammer that -- while slower than a sword -- deals more damage. (Sony Santa Monica)
Sony’s “God of War” franchise has been a fan favorite since lead character Kratos stormed living rooms in  2005. The series, in all its forms, has sold 21.65 million copies worldwide as of May 2012, with the third installment, “God of War III,” selling 5.2 million copies according to Sony. Despite its success, the gameplay has been relatively unchanged since its initial release. However, Sony’s Santa Monica studio plans to change that with “God of War: Ascension,” coming to the PlayStation 3 on March 12, 2013, though the multiplayer beta goes live this winter on PlayStation Network for Plus subscribers. Billed as a prequel, “Ascension” brings players into Kratos’ life just after he’s tricked into killing his family. And for the first time in the franchise’s history, players can battle it out in both combat and objective based game styles. As Spartan […]
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