Oct. 10, 2013 | 7:41 a.m.
Stroll end to end at IndieCade, a now-annual game festival and conference in Culver City, and there’s as much for the spectator as there is for the player. Look right, and four people are walking around with robots on their heads, walk left and players are gazing off into digital worlds via virtual reality headsets. In between, players sampled a crowd-funded board game such as “The Perfect Heist,” or tried out new games for Nintendo’s Wii U and Sony’s upcoming PS4. Well over 120 games were playable the four-day IndieCade, which concluded on Sunday. Ten awards were handed out on Thursday night to a potential 36 nominees and an additional 19 games were on display as honorary mentions. One can spend four days playing games at IndieCade and barely scratch the surface of what’s available. The 7-year-old event recognizes only […]
Oct. 04, 2013 | 6:30 a.m.
This weekend more than 120 games will be playable on the streets of Culver City as part of IndieCade, a now annual game festival where risk-taking design choices and anything-goes unpredictability take precedence over commercial success. But this year, there are signs that the indie gaming world is catching the eye of much larger players. Sony’s upcoming PlayStation 4 console will also be there, as will Nintendo’s Wii U and the still-in-development Oculus Rift, a headset industry observers believe will finally popularize virtual reality. Still, only independent games will be playable at the event. Take “Deadbolt,” where a player must take a look at fellow players, then answer a series of questions, such as who among the group is the most beautiful. Or which player is the most intimidating. And it’s all done with a real-life pen and paper. “The […]
Oct. 09, 2012 | 3:12 p.m.
Game designers from across the globe descended on Culver City, Calif., for IndieCade this weekend, and some of the most memorable games they offered weren’t necessarily the award-winners in the juried festival. Hero Complex spent a day in the arcade, playing games and talking to creators. Here’s a look at five video games that didn’t take home a trophy but certainly won us over. ‘Tengami’ As iPad and mobile games proliferate in both mainstream and indie spheres, the puzzle and adventure game “Tengami” (from U.K. developer Nyamyam) makes exquisite use of the platform’s tactile nature. Players use their fingertips to explore a pop-up world, folding and unfolding their way through a fairy-tale Japan, accompanied by a hauntingly beautiful soundtrack by renowned game composer David Wise. “Our artist is actually Japanese, and we all have a fondness for Japan, particularly the […]
Oct. 03, 2012 | 3:06 p.m.
Call it the Sundance Film Festival of video games. IndieCade, which will take over Culver City this weekend, aims to showcase independent developers who, working alone or in small teams with very limited budgets, happen to be creating some of the most innovative video games available. The event, which runs Thursday through Sunday, is designed to help these creators and their projects find an audience and secure distribution, much like film and music festivals do for lesser-known artists. “IndieCade features hidden gems from around the world. Each year some of these games premiere at the festival, others go on to be the next big hit and many push the envelope,” said Stephanie Barish, IndieCade’s CEO. The event, in its fifth year as a public festival, includes a professional conference with workshops, speakers and mixers for game developers. But unlike other […]