iOS

Nov. 15, 2014 | 6:00 a.m.

‘Framed’ review: Craft a noir comic in this stylish mobile game

"Framed" is a short experience, but its puzzles get tricky. (Loveshack)
THE PLAYER The long-standing Mad magazine comic strip “Spy vs. Spy” is occasionally like a puzzle — a short back-and-forth that asks the reader to piece together images to see which spy has the upper hand. If it were a film, the cuts would be fast and the swapping of one frame for another would change the entire outcome. Now imagine dragging the frames around the page. Instead of resulting in one’s demise, the larger-than-life hammer or roped-together dynamite could set off a brief tale of revenge. Or we could call a truce. Perhaps we could rewrite the end of the narrative to reveal a twist. Maybe the two spies had been played as pawns in a larger scheme all along. If you get rid of the Looney Tunes-like imagery and turn all that into a game, the result would […]
Sept. 27, 2014 | 6:00 a.m.

‘Smarter Than You’ is a battle of wits, arrows, swords and lies

A look at the animation and rules of mobile game "Smarter Than You." (EightyEight Games)
THE PLAYER The very name of the game is like a glove slapped across the face. “Smarter Than You,” released this week for Apple’s mobile devices, is a taunt and a challenge. Bold words for a game that, on the surface, is essentially a virtual match of rock-paper-scissors. And yet “Smarter Than You,” a free game with a minimalistic presentation that asks little of its players, manages to carve its way into a rather complex psychological head space. That’s because it’s partly a game about the little ways in which we casually lie — to strangers, friends and loved ones. So maybe, depending on your level of cynicism, “Smarter Than You” is also a game about the ways in which we communicate. “You don’t have to tell the truth,” the game tells us in its opening tutorial, spelling out what […]
Aug. 30, 2014 | 7:00 a.m.

’80 Days': Jules Verne-inspired game brings a more global perspective

Travel by land, by sea and even mechanical horse in mobile adventure "80 Days/" (Inkle)
THE PLAYER Back in grade school, I proposed doing a book report on “Gold Rush!” — a computer game first released in the late ’80s. My teacher thought I was trying to pull a fast one. Yet the truth of the matter is “Gold Rush!” contained more text and actual history than the heavily illustrated dinosaur book I chose instead. But the dinosaur sketches were encased in binding. “Gold Rush!” had disks. There was a day when the most popular games were essentially interactive novels — point, click, read and type. That day was killed by the first-person shooter, which ushered in an era during which the most dominant of games were competitive and reflex-based. But there’s good news for those who believe a written sentence is more powerful than digital bullets or the ability for players to hijack a […]
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