Nov. 15, 2014 | 6:00 a.m.
THE PLAYER The long-standing Mad magazine comic strip “Spy vs. Spy” is occasionally like a puzzle — a short back-and-forth that asks the reader to piece together images to see which spy has the upper hand. If it were a film, the cuts would be fast and the swapping of one frame for another would change the entire outcome. Now imagine dragging the frames around the page. Instead of resulting in one’s demise, the larger-than-life hammer or roped-together dynamite could set off a brief tale of revenge. Or we could call a truce. Perhaps we could rewrite the end of the narrative to reveal a twist. Maybe the two spies had been played as pawns in a larger scheme all along. If you get rid of the Looney Tunes-like imagery and turn all that into a game, the result would […]
Aug. 30, 2014 | 7:00 a.m.
THE PLAYER Back in grade school, I proposed doing a book report on “Gold Rush!” — a computer game first released in the late ’80s. My teacher thought I was trying to pull a fast one. Yet the truth of the matter is “Gold Rush!” contained more text and actual history than the heavily illustrated dinosaur book I chose instead. But the dinosaur sketches were encased in binding. “Gold Rush!” had disks. There was a day when the most popular games were essentially interactive novels — point, click, read and type. That day was killed by the first-person shooter, which ushered in an era during which the most dominant of games were competitive and reflex-based. But there’s good news for those who believe a written sentence is more powerful than digital bullets or the ability for players to hijack a […]
Aug. 09, 2014 | 6:00 a.m.
THE PLAYER Early in the sci-fi mobile game “Revolution 60,” one character is essentially rendered brain-dead. Our heroine, Holiday, frets over what she’ll tell the fiancé of her immobilized pal. Maybe, one of the other space-flying shipmates wisecracks, the boy back home isn’t so hot on personality. Doubtful, as being reduced to mere eye candy would likely be seen as a fate worse than death for the four women at the core of “Revolution 60” — and for the two women who founded the company that created the game. Giant Spacekat’s “Revolution 60,” released in late July for iPhones and iPads, is a pocket-sized game that dreams big, ambitiously attempting to marry a complex narrative and fully drawn characters with pick-up-and-play accessibility. That’s not its only mission. Developed by a Boston-based team of four led by Giant Spacekat’s head of […]
Aug. 09, 2013 | 6:00 a.m.
A new mobile game based on “The Mortal Instruments: City of Bones” allows players to become Shadowhunters. The game, due out Aug. 15 from Sony Pictures and developer PlayFirst, is tied to the scheduled Aug. 21 theatrical release of “City of Bones,” a film adaptation of the first installment in Cassandra Clare’s bestselling young adult urban fantasy book series. In “City of Bones,” heroine Clary Fray (Lily Collins) finds herself entangled in the world of Shadowhunters — angelic demon-hunters — after her mother is attacked and taken by a demon. “The Mortal Instruments: City of Bones” mobile game, which will be free for iOS and Android on the App Store and Google Play, lets gamers immerse themselves in Clare’s world, filled with vampires, werewolves, warlocks and, of course, Shadowhunters. In the action role-playing game, players must battle demons to save […]
July 09, 2013 | 5:17 p.m.
“Pacific Rim” fans can pilot their own Jaegers and fight alien kaiju in an upcoming mobile game inspired by the film. The action fighting game is set in the universe of “Pacific Rim,” the kaiju vs. robots film from director Guillermo del Toro, out Friday. The game, developed by Reliance Games, allows players to train their Jaeger jockeys from rookie to ace in story mode, or to outlast as many monsters as possible in endless survival mode. Players will be able to build up combat skills and customize their Jaegers with different equipment and technology. Click through the gallery above for a look at some of the action. The “Pacific Rim” game will be available before the film’s debut on platforms running iOS. Plans for an Android release are also in the works. Hero Complex caught up with Manish Agarwal, […]
Jan. 15, 2013 | 5:55 p.m.
One month after National Rifle Assn. Executive Vice President Wayne LaPierre blamed violent entertainment in the wake of the Dec. 14 school shootings in Newtown, Conn., the NRA has released a mobile shooting game that puts players behind virtual handguns and rifles. Meanwhile, an anti-NRA video game puts LaPierre in its sights. “NRA: Practice Range,” a free app released Monday for iPhone and iPad, aims to provide “safety, training & education” — with such resources as 2nd Amendment newsfeeds and gun law information centers — but its “target practice” game is stirring up controversy. The 3-D first-person shooting game touts “realistic simulations” that allow gamers “to enjoy the most authentic experience possible.” The game, officially licensed by the NRA and created by tech startup MEDL Mobile, features nine different firearms, including a Beretta, M16, Mossberg 500 and AK-47, some of […]