Aug. 09, 2014 | 6:00 a.m.
THE PLAYER Early in the sci-fi mobile game “Revolution 60,” one character is essentially rendered brain-dead. Our heroine, Holiday, frets over what she’ll tell the fiancé of her immobilized pal. Maybe, one of the other space-flying shipmates wisecracks, the boy back home isn’t so hot on personality. Doubtful, as being reduced to mere eye candy would likely be seen as a fate worse than death for the four women at the core of “Revolution 60” — and for the two women who founded the company that created the game. Giant Spacekat’s “Revolution 60,” released in late July for iPhones and iPads, is a pocket-sized game that dreams big, ambitiously attempting to marry a complex narrative and fully drawn characters with pick-up-and-play accessibility. That’s not its only mission. Developed by a Boston-based team of four led by Giant Spacekat’s head of […]