The Last of Us
March 06, 2014 | 11:45 a.m.
First it was one of the most acclaimed video games released last year. Now the zombie-themed “The Last of Us” is set to make the leap to the big screen. Screen Gems announced Thursday its plan to distribute a new film based on the PlayStation 3 title developed by Naughty Dog. “The Last of Us” creative director Neil Druckmann will write the script for the movie, which he’ll also produce along with game director Bruce Straley, Screen Gems executives Evan Wells and Christophe Balestra and filmmaker Sam Raimi under his Ghost House Pictures banner. Set in a post-apocalyptic environment, “The Last of Us” visits decimated cities where a fungus has transformed the population into zombies. Twenty years after the outbreak, smuggler Joel is hired to protect 14-year-old Ellie and escort her across the dangerous wasteland. On the journey, the two […]
Jan. 09, 2014 | 5:45 p.m.
Naughty Dog’s survival horror title “The Last of Us,” Media Molecule’s folkloric “Tearaway” and The Fullbright Company’s domestic narrative “Gone Home” lead the nominees for the 2014 Game Developers Choice Awards, with each game generating five nods across a number of categories. The industry-voted Game Developers Choice Awards, held in conjunction with the annual Game Developers Conference in San Francisco, are widely regarded as one of the industry’s most prestigious honors. This year’s ceremony will take place March 14 at San Francisco Moscone Center. “Gone Home” is the only independently released title to compete for game of the year honors and was the first title released by the four-person Fulbright Company. The downloadable title is up against the PS3′s “The Last of Us,” Nintendo’s Wii U title “Super Mario 3D World” and cross-platform blockbusters “Grand Theft Auto V” (Rockstar Games) and […]
Dec. 19, 2013 | 2:19 p.m.
“Doki-Doki Universe” begins with heartbreak. A robot is left alone on an asteroid, dumped there by his human family. The robot has only a sentimental, hug-happy balloon as a companion for the next 32 years. Then things get abstract. The game, released this month across numerous Sony platforms by the Bay Area’s HumaNature Studios, has one main objective — to make players feel as much as to challenge them. Like many of the most intriguing of 2013 games, the bright, colored-crayon-like world of “Doki-Doki Universe” wows not by being a technological showcase. Instead, in a year that brought us fancy next-gen game consoles from Sony and Microsoft, “Doki-Doki” impresses by illustrating how a still-growing medium can provide a moving, affecting experience via simplicity. (Check out our picks for the top 10 games of 2013 in the gallery above.) “Specifically,” said […]
Dec. 19, 2013 | 1:59 p.m.
In this time when news is disseminated ever more quickly, The Times asked its critics to list the best of entertainment and culture in 2013 in tweet form. Here are Todd Martens’ selections for the best video games of the year, presented in 140 characters or less. “Gone Home.” (PC, Mac) The family is away, but their secrets are hidden throughout the home. A reminder that everyday drama makes the best fiction. “Papers, Please.” (PC, Mac) Overworked, stressed-out, underpaid, disrespected. The grind? Familiar. The Eastern Bloc immigration setting? Gripping. “Super Mario 3D World.” (Wii U) Mario, only weirder. Here, sport a cat suit to claw, meow and pounce through a crazy, colorful world. Cats! “The Stanley Parable.” (PC, Mac) An ordinary cubicle life is thrown upside down. Imagine if our lives were narrated and directed by Spike Jonze. “Fire Emblem: Awakening.” (3DS) Dragons, swordsmen, wizards. […]